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BadNote/ios/Runner/Assets.xcassets/LaunchImage.imageset/README.md

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Fix bugs across app + server, optimize UI/UX, add Gitea CI Bug fixes (Flutter): - Wrap multi-statement DB writes (insert/update/delete note, deleteDocument, deletePageData, OCR FTS merge, migrations) in transactions to prevent data loss on interruption and a read-modify-write FTS race. - Fix PdfDocument leaks on exception (try/finally dispose) and preserve image aspect ratio when stamping images onto PDF pages. - Guard file-picker against empty selection (was .single -> crash). - Fix eraser ConcurrentModificationError and unmodifiable-list crash on PDF pages; capture page synchronously on save to stop wrong-page data loss. - Fix Riverpod DB-not-ready races, broken pull-to-refresh, settings load race, and search N+1; transform stored annotations on PDF page rotation. - Normalize pen pressure for devices without a pressure range. - PPT: single source of truth for slide strokes so ink displays and exports. UI/UX: - Material 3 typography, theme-aware colors (dark-mode fixes), hover cursors and right-click/visible actions on desktop, keyboard shortcuts (undo/redo/ save/find), toolbar overflow handling, friendlier empty states, semantic OCR status badges, relative timestamps, 1-based page indicators, large-deck PPT navigation, and a scratchpad-scope label in split view. Server (optional backend): - Persist JWT secret (was per-process random), block path traversal in storage, fix CORS '*'+credentials, add OCR job ownership checks, last-writer-wins sync guard, constant-time login, and split out heavy OCR deps so the API/tests run without them. CI: Gitea workflows for format+analyze+test (Linux, system sqlite) and a Windows release build; pristine `flutter analyze`, all Flutter and server tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 03:18:00 +08:00
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.